It is one of the most ideal options for F2P players. It is a deck that you can use almost from the beginning of the game. You must remember that the Giant is your win condition. Arrows and Fireball are damage spell cards. There isn't any defensive building card you can use. You can use Minions, Spear Goblins and Musketeer cards for air defense. For an F2P player, I would call this deck "great". Its attack potential is good and defense potential is excellent. Tap or click here to quickly add this deck to the game. You can also disturb towers with the Hog Rider. You have to support him with Musketeer and Minions. You can defend your area as much as you want against individual troops. Extremely powerful and ruthless enough to destroy anything in its path, P.E.K.K.A. It is one of the most effective decks you can use after owning The Log card. You must remember that the Hog Rider and P.E.K.K.A. are your win conditions. Zap, The Log and Fireball are damage spell cards. You can use Minions and Musketeer cards for air defense. For an F2P player, I would call this deck "good". Let's take a look at the best Arena 6 decks together. You may be wondering about the best decks for this arena.
Generally, you will continue to use the decks you used to use, but there are some very powerful decks you can create with Balloon. Because you gain access to the Balloon card, which is truly a game changer. I must say that Arena 6 is a bit easier than other arenas. What to expect from Arena 6? You should know that players now access six more cards including the mighty Balloon and X-Bow. If you don't want that, you may want to find the best Arena 6 decks. But for now, you can stick with the deck you used from the start. The Zap works amazingly with the Ice Golem at defeating defensive structures, so you will have no problems with the Inferno Tower.Do you want to get out of Arena 6 and reach out the Arena 7 also known as Royale Arena? After this arena, you will see that the decks start to change.
Since most Cards in the Deck are cheap and cycle-based, you can use an entire set of Cards, of course minus the Cannon, for offensive pushes towards the end - and your Elixir will soon be back up again. This ensures your defense is solid and just cannot be broken through.
I suggest using the Valkyrie, Ice Golem or Hog, Ice Golem push to chip damage at the tower until it is Elixir boost time. It is also an amazing kite, and can tank/decoy for you while dealing with larger pushes. The Log can be used to push away troops like the Giant that have reached the tower, or to weaken Witch, Musketeer, Wizard or any other small troops. Valkyrie handles the ranged troops taking the backline. The Cannon and Spear Goblins are a great cheap counter to Giant forefront pushes, and can eliminate tanks with ease. Your defensive Cards can be used likewise - the Ice Golem is an amazing decoy for large pushes, including the Witch, and Valkyrie can be used to finish off pushes. The Hog gets 1-2 extra shots in which can, and so far has, given the win. A small pig push can simply consist of the same troops without the Valkyrie, which I have tried and works amazingly. Your main push force before the 1:00 double elixir comes will be the Valkyrie, Ice Golem and Hog. Thought you really should know about this new Ice Golem deck I just recorded, then continued using, that is working INCREDIBLY well! RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.